You also have to think about range - not how your guns can reach a foe, but whether a ship is too close to your main armament. You have to lead targets, and hitting a fat battleship is different from trying to blast apart a destroyer, which is faster and smaller than other ships and rides lower on the waves as well. Once you have an idea on your naval rifles’ ranges, you must then consider your foes’ speed. ![]() It’s not hard to do, and you can find plenty of guides and videos that other players have made to help you. You have to take your weapons’ range into account - and since nothing tells you the range of your guns, you have to figure that out yourself. World of Warships’ shooting requires thought. Here’s why you should check it out if you like navy ships and big guns. ![]() ![]() Three top investment pros open up about what it takes to get your video game funded.
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